Allen, Carol, and John Galloway. “Lyfta Provides Us Tools to Not Only Work across the Curriculum but to Transcend It, by Carol Allen & John Galloway.” Lyfta, www.lyfta.com/blog-storage/2018/10/3/lyfta-provides-us-tools-to-not-only-work-across-the-curriculum-but-to-transcend-it.
Badich, Nick. “How Virtual Reality Will Change How We Learn and How We Teach.” Adobe Blog, 5 Jan. 2018, theblog.adobe.com/virtual-reality-will-change-learn-teach/.
Carrasco, María. “Dyslexia Study.” Lyfta, 14 Dec. 2017, www.lyfta.com/dyslexiastudy.
Craig, Emory, and Maya Georgieva. “VR and AR: The Art of Immersive Storytelling and Journalism.” EDUCAUSE Review, 8 Feb. 2018, er.educause.edu/blogs/2018/2/vr-and-ar-the-art-of-immersive-storytelling-and-journalism.
Datsko, Oles. “Lyfta Builds VR Learning Materials for Red Cross International.” XEdu, 23 Aug. 2017, www.xedu.co/news/lyfta-builds-vr-learning-materials-for-red-cross.
“Lyfta Edtech Gets Global Recognition.” Good News from Finland, 9 Mar. 2018, www.goodnewsfinland.com/lyfta-edtech-gets-global-recognition/.
“Lyfta.” HundrED, hundred.org/en/innovations/lyfta.
Research and Market. “Future of Global Digital Reality Market, Forecast to 2021 - VR Application in the Manufacturing Sector Is Projected to Increase by 98.9% Between 2017 and 2021.” PR Newswire: News Distribution, Targeting and Monitoring, 21 Sept. 2018, www.prnewswire.com/news-releases/future-of-global-digital-reality-market-forecast-to-2021---vr-application-in-the-manufacturing-sector-is-projected-to-increase-by-98-9-between-2017-and-2021--300716802.html.
Singh, Ashmeet. “Introducing the Top 8 EdTech Trends for 2018: Are You Ready?” Medium, Medium, 4 Jan. 2018, medium.com/the-edtech-world/edtech-trends-2018-5be1d42c8f37.
Takahashi, Dean. “VR Report Says Consumer Interest in Virtual Reality Goes Far beyond Games.” VentureBeat, VentureBeat, 21 June 2016, venturebeat.com/2016/06/21/vr-report-says-consumer-interest-in-virtual-reality-goes-far-beyond-games/.
Tervo, Paulina. “HOW TO CHANGE THE WORLD WITH IMMERSIVE STORIES?” Lyfta, www.lyfta.com/blog-storage/2018/4/27/how-to-change-the-world-with-immersive-stories.
“Virtual Reality in Education Sector Market Booming at a CAGR of 59.14% by 2022.” Press Release - Digital Journal, www.digitaljournal.com/pr/3886598.
Badich, Nick. “How Virtual Reality Will Change How We Learn and How We Teach.” Adobe Blog, 5 Jan. 2018, theblog.adobe.com/virtual-reality-will-change-learn-teach/.
Carrasco, María. “Dyslexia Study.” Lyfta, 14 Dec. 2017, www.lyfta.com/dyslexiastudy.
Craig, Emory, and Maya Georgieva. “VR and AR: The Art of Immersive Storytelling and Journalism.” EDUCAUSE Review, 8 Feb. 2018, er.educause.edu/blogs/2018/2/vr-and-ar-the-art-of-immersive-storytelling-and-journalism.
Datsko, Oles. “Lyfta Builds VR Learning Materials for Red Cross International.” XEdu, 23 Aug. 2017, www.xedu.co/news/lyfta-builds-vr-learning-materials-for-red-cross.
“Lyfta Edtech Gets Global Recognition.” Good News from Finland, 9 Mar. 2018, www.goodnewsfinland.com/lyfta-edtech-gets-global-recognition/.
“Lyfta.” HundrED, hundred.org/en/innovations/lyfta.
Research and Market. “Future of Global Digital Reality Market, Forecast to 2021 - VR Application in the Manufacturing Sector Is Projected to Increase by 98.9% Between 2017 and 2021.” PR Newswire: News Distribution, Targeting and Monitoring, 21 Sept. 2018, www.prnewswire.com/news-releases/future-of-global-digital-reality-market-forecast-to-2021---vr-application-in-the-manufacturing-sector-is-projected-to-increase-by-98-9-between-2017-and-2021--300716802.html.
Singh, Ashmeet. “Introducing the Top 8 EdTech Trends for 2018: Are You Ready?” Medium, Medium, 4 Jan. 2018, medium.com/the-edtech-world/edtech-trends-2018-5be1d42c8f37.
Takahashi, Dean. “VR Report Says Consumer Interest in Virtual Reality Goes Far beyond Games.” VentureBeat, VentureBeat, 21 June 2016, venturebeat.com/2016/06/21/vr-report-says-consumer-interest-in-virtual-reality-goes-far-beyond-games/.
Tervo, Paulina. “HOW TO CHANGE THE WORLD WITH IMMERSIVE STORIES?” Lyfta, www.lyfta.com/blog-storage/2018/4/27/how-to-change-the-world-with-immersive-stories.
“Virtual Reality in Education Sector Market Booming at a CAGR of 59.14% by 2022.” Press Release - Digital Journal, www.digitaljournal.com/pr/3886598.